Educational Goals:
• to help students recognize incidents between ‘strong’ and ‘weak’ characters and identify characters’ features
• to make students express their positive and negative feelings towards the fables’ characters
• to encourage students to suggest changes in the attitude and behavior of the fables’ characters
• to encourage students to suggest and assess possible fable endings that would restore cases of power abuse
Age
Age
- 8-10+ years old
Game type
Game type
- Life Action Role Play
Time to play
Time to play
- >30min
Complexity for the teacher
Complexity for the teacher
- 3
Complexity for the student
Complexity for the student
- 4